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Ck2 coat of arms
Ck2 coat of arms





ck2 coat of arms

These are defined using the pagan_coa tag in much the same way as a normal coat_of_arms tag, and in a similar manner to barony arms. Titles can have a special coat of arms set which is used instead of the main arms when held by a pagan character. However, full-color coats of arms similar to those used by higher tier titles can be achieved for baronies by using dedicated entries in Coats of arms.txt (using color = 0 to prevent it from assigning colors), in a similar manner to the dynasty arms included in the Dynasty Shields DLCs and the coats of arms for certain titles when held by pagan characters (see below).

ck2 coat of arms

The religion line defines which kind of Coat of Arms should be used.Įven if an image file matching a barony's name is present in the flags folder, baronies will not use it.

ck2 coat of arms ck2 coat of arms

See Dynasty modding § Coat of Arms for details on what these values mean. Template, texture, emblem, texture_internal, color1, color2, color3 #template texture emblem texture_internal color1 color2 color3 The first (explicit) system is formatted as follows:Ī simple string of numbers in the following format may also be used: A coat_of_arms tag is used within the title's tag, which may be defined in two ways. While baronial coats of arms are generally auto-generated by the game, custom arms may be applied to a barony title using the same system as dynasty coats of arms. While the game will run if a title (above barony) has no coat of arms file, other coats of arms may behave unexpectedly and be assigned to the wrong titles. If you don't want to create a coat of arms now, you can just copy another file. In our example, the file should be named k_mytitle.tga. Custom coats of arms must be saved as 24-bit 128×128 pixel TGA images and saved in that folder with the same name as the custom title. The coat of arms of titles above barony level are not generated ingame like those of dynasties, but instead are premade and loaded from the /gfx/flags/ folder. (Others titles' CoAs will also be incorrectly assigned.)Īdding a coat of arms However, the title's name will be k_mytitle and the coat of arms (CoA) will be the same as the rebels. This is enough to add the title to the game, and it may now be granted to a character using console commands. This can be added to the default landed_titles.txt or any other plain text file in the /common/landed_titles/ folder. įor example, to create a kingdom-tier title which will be colored in yellow in the map, the following code may be used: The color2 modifier changes the secondary color of your border. The title can take two color modifiers color and color2, which is optional. Remember you must take the decimal code and not the hexadecimal one. You can see a non-exhaustive list of colors on Wikipedia. Remember that you can't create pure titular baronies: First you decide the tier and select the proper prefix. You can make a basic titular title in a really easy way.







Ck2 coat of arms