

won't play on that player, until this controller returns to a vanilla state. For example if you play an animation on the animation controller on a player, then any other player animations such as sneaking, walking, hand moving, swimming, sleeping, jumping etc. Each state has two properties:Ī state machine can only be in one state at a time. State machines are a special kind of logic management, that relies on a series of states. The client processes the request based on the contents of resource packs, so players using different resource packs in the same server may see different animations.Īnimation controllers are state-machines. If the target entity is not loaded on the client, the client cannot receive the animation request. The server side doesn't process the animation at all.


This command only sends an animation request to client sides.
